VoCore is open hardware and runs Linux(OpenWrt). It has 128MB DDR, WIFI, USB, UART, SDXC, I2C, SPI, 20+ GPIOs but only one inch square(25.8mm). It will help you to make a smart house, study embedded system or even make the tiniest router in the world.
You will not only get the VoCore but also its hardware design including schematic, circuit board, bill of materials and source code of all applications. You are able to control EVERY BIT of your VoCore.
We invite you join us, help our community improve this open source hardware and use your creative skills to make a more wonderful Internet of Things!


Tiny Size: One square inch, easy to embed to devices.
OpenWrt: Easy to code; super stable, three years no reboot.
Low Cost: low cost, less than 1watt, unmatched performance.
Interfaces: Hardware support USB, Ethernet, SD, I2C, SPI etc.
OpenSource: Both software and hardware, totally FREE
Long Life: Keep production over 10 years, fast email support.
: Building basic forms and primary shapes of the weapon using shape generators.
UV Unwrapping: Use Blender’s UV Editing workspace to create non-overlapping islands. For sci-fi assets, try to align your UV islands to a grid; this makes it much easier to apply straight technical patterns or stripes later in the texturing phase.
The course is designed for 3D graphic artists, game designers, and illustrators who want to add a powerful new skillset to their arsenal. : Building basic forms and primary shapes of
Artists use simple primitive shapes (cubes, cylinders) in Blender 2.81 to establish scale, silhouette, and overall proportions.
The low-poly model is the optimized version that actually goes into a game engine. The course is designed for 3D graphic artists,
Enter the new wave of education. If you have recently searched for , you have likely stumbled upon a course that promises to solve exactly that equation. But what makes this specific combination of software versions and themes so powerful? And why is this particular Udemy offering generating so much buzz among hard-surface artists?
A Udemy course centered on Blender 2.81 and Substance Painter that walks students through a complete sci‑fi asset equips them with a repeatable pipeline and practical habits: planning, efficient modeling, disciplined UVs, robust baking, and layered texturing. The “learn by doing” project—creating a single asset from concept to final render—teaches problem solving and produces portfolio pieces that demonstrate competency to employers or collaborators. Enter the new wave of education
Ensure joints, pistons, and panels look like they could physically function. Mastering the Modifier Stack
For assets to run smoothly in real-time engines (like Unreal Engine or Unity), a clean low-poly version is required.
Applying bevel modifiers and weighted normal tools in Blender 2.81 to achieve perfectly smooth, rounded edges on hard surfaces without adding millions of unnecessary polygons. Phase 3: Low-Poly Optimization and Retopology