Silent Hunter 3 All Submarines — Direct
In any other submarine, you spend 90% of your time on the surface. With the Type XXI, you . You can outrun a Flower-class corvette underwater. You can reload torpedoes faster (automatic hydraulic system). You can dive to 200m and stay there for days.
: Your starting boat if beginning in 1939. It has very limited range and carries only 5 torpedoes.
| Family | Playable Variants | Nickname | Best For | | :--- | :--- | :--- | :--- | | | IIA, IID | "Dugout Canoe" | Coastal waters, 1939-1940 | | Type VII | VIIB, VIIC, VIIC/41 | "Atlantic Workhorse" | All-around, main campaign | | Type IX | IXB, IXC | "Long-range Cruiser" | Distant patrols (South Atlantic, US coast) | | Type XXI | XXI | "Elektroboot" | Late-war super submarine (1944-45) | silent hunter 3 all submarines
Choose the Type IXC for long, lonely patrols with massive cargo payoffs.
Take this boat to the American coast during Operation Drumbeat (1942). The heavy 105mm deck gun can tear through unescorted tankers in just a few shells. Role: Ultra-long-range operations. Torpedos: 22 total. Deck Gun: 105mm SK C/32. In any other submarine, you spend 90% of
Transition to a VIIB or VIIC. It offers the best mix of challenge and rewarding torpedo salvos.
⚡ – The “Elektroboot” (late 1944+). Underwater speed that changes everything. No more praying during depth charge runs—you can outrun the hunters. Almost feels like cheating… but after surviving 1943, you’ve earned it. You can reload torpedoes faster (automatic hydraulic system)
Would you like specific patrol tactics for any of these boats?
Players can also command submarines from the Allied nations:
Frequently encountered in the North Sea and Atlantic as Allied opponents. Choosing Your Submarine
Extremely limited torpedo capacity (only 3 bow tubes and 3 reloads) and short operational range.