Many users on Reddit and other forums have noted a "ghosting" or "double image" effect when using this version in games like Alien: Isolation . This is usually caused by:
More recently, a mod for Stellar Blade adds RTGI along with ambient light correction and depth‑based sharpening. The installation process follows the same ReShade workflow described above: download the preset, extract the files into the game's executable directory, install ReShade with DirectX support, and activate the preset.
Reduced flickering and artifacts compared to earlier 0.15 builds. rtgi 0.17.0.2
: Turn off temporal anti-aliasing (TAA) or MSAA inside the game menu, as these techniques often distort the depth buffer. 📊 Performance and Customization Breakdown
that introduces screen-space ray-traced indirect lighting to games, often used to create photorealistic effects in titles like GTA V. It is a paid shader, typically accessed via Marty McFly's Patreon Here is a guide based on common usage of this version: 1. Installation & Requirements ReShade Version: Many users on Reddit and other forums have
Looking to the future, Pascal has announced plans to split RTGI's diffuse and specular components into two separate shaders, noting that "managing both within a single pipeline has become increasingly difficult as complexity grows". This separation will give users even finer control over their lighting effects while simplifying the internal code structure.
Pascal Gilcher attempted to implement the ReSTIR GI algorithm directly into RTGI, but he encountered several significant limitations: Reduced flickering and artifacts compared to earlier 0
This build is a GPU heavy-hitter. Try lowering the "Ray Length" or "Amount" if your frames are tanking.
: This specific build was distributed primarily to supporters on Pascal Gilcher's Patreon . It represented one of the most stable and popular versions of the "ReShade GI Beta" before later updates introduced more complex features like Infinite Bounces.
One of the biggest complaints in previous RTGI versions (pre-0.17) was the "shimmering" or "boiling" effect on fine details, such as grass, chain-link fences, or distant foliage. Version 0.17.0.2 introduces a refined integration.
Copy the contents of the Textures folder into your game's reshade-shaders\Textures directory. Step 3: Configure the Depth Buffer