Disclaimer: This article is for educational purposes regarding Roblox game development and security. Using scripts to disrupt other players' experiences is against the Roblox Terms of Use.
Fix: Never accept an admin status flag sent via FireServer() . Always check the player's ID directly on the server database inside OnServerEvent . Passing the calling player as an argument.
-- Check for banned players when they join local function onPlayerJoin(player) local userId = player.UserId local success, banInfo = pcall(function() return banDataStore:GetAsync(userId) end)
-- ServerScriptService -> AdministrationModule local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") -- Create a secure RemoteEvent for admin commands if needed local AdminEvent = Instance.new("RemoteEvent") AdminEvent.Name = "AdminCommandEvent" AdminEvent.Parent = ReplicatedStorage -- List of authorized UserIds (Admin List) local administrators = [12345678] = true, -- Replace with actual Roblox UserIds [87654321] = true, -- Function to handle incoming kick requests local function onKickRequested(playerFiring, targetPlayerName, reason) -- CRITICAL SECURITY CHECK: Verify if the person firing the event is an admin if not administrators[playerFiring.UserId] then -- Punish the exploiter attempting to trigger admin commands playerFiring:Kick("Exploit Detected: Unauthorized Admin Command Execution.") return end -- Find the target player local targetPlayer = Players:FindFirstChild(targetPlayerName) if targetPlayer then -- Default reason if none provided local kickReason = reason or "You have been kicked by an administrator." -- Execute the kick securely on the server targetPlayer:Kick("\n[Server Administration]\n" .. kickReason) print(playerFiring.Name .. " successfully kicked " .. targetPlayer.Name) else warn("Kick failed: Player " .. targetPlayerName .. " not found.") end end -- Listen for the RemoteEvent AdminEvent.OnServerEvent:Connect(onKickRequested) Use code with caution. The Anatomy of a DataStore Ban Script FE Ban Kick Script - ROBLOX SCRIPTS
If you want, I can sketch a safe server‑side design pattern (pseudocode) for an authoritative ban/kick system that uses a persistent datastore and moderator checks.
Using malicious scripts or exploiting tools to kick players in games you do not own can result in a permanent ban from Roblox.
Tell me what you are working on, and we can write the exact code you need! Share public link Always check the player's ID directly on the
The player's device can only change things that happen locally on their own screen.
To prevent exploiters from using "FE Kick" scripts in your game:
local targetPlayer = Players:FindFirstChild(targetPlayerName) if targetPlayer then targetPlayer:Kick("You have been banned for violating the rules.") else player:Kick("Player not found!") end kickReason) print(playerFiring
🛠️ Simple setup—just drop it in and add your Admin IDs.
Because FE is active, a script running purely on the exploiter's client cannot directly kick another player. To bypass this restriction, these scripts usually exploit vulnerabilities in a game's architecture—specifically, poorly secured or RemoteFunctions . How FE Ban Kick Scripts Work